Folkets Repris
Folkets Repris turns the crowd into the camera crew. Drop in two to six phone clips of the same moment: they line up automatically by their sound, and the stands' own angles become a 3D replay you can spin, step through and share.
- Year
- 2026
- Status
- Beta
- Stack
Next.js
React
Three.jsPrisma
Vercel
Claude
- What I built
- I built it with Claude Code: the audio sync, the camera calibration, the triangulation, the 3D replay and the sharing.

The example replay: an attack rebuilt in 3D from synthetic tracks, not real footage.
How it works
- 01
Clips are synced by their sound in the browser. On three fan clips of a real free kick the offsets matched an independent Python implementation to within 3 ms.
- 02
Clips that start far apart are first lined up on the moment the crowd roars, then fine-tuned on the full sound.
- 03
A sync is trusted when two independent methods agree, not on a score. Across eleven clips of two goals, every pair the eye confirmed was within 0.3 s, and every pair it rejected was 6 s or more off.
- 04
Four points on the penalty box solve each camera's position, direction and focal length, because the box's size is fixed by the rules.
- 05
Nothing leaves the browser until you share. Then the angles are shrunk to 480p and stored with the replay.
- Decision 1
Sound first: every phone in a stadium hears the same roar, so syncing needs no special app.
- Decision 2
Trust agreement, not a score: a high correlation can still be a lucky match.
- Decision 3
Say what fails: automatic calibration rejects real stadium footage, because the lines it needs are not in the picture.

Happy to walk through the thinking, the trade-offs and where it's headed next.
Get in touch